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Read as French Polynesia · environment· 4 ms
Datasets 200
- Overall compliance with regulations on smoke-free environmentsWorld Health Organization · score · 121 countries · to 2022
- Percentage of children under 5 years experiencing positive and stimulating home learning environments, adjusted gender parity indexUIS · parity index (1 = parity) · 88 countries · to 2019
- Percentage of children under 5 years experiencing positive and stimulating home learning environments, adjusted location parity indexUIS · parity index (1 = parity) · 83 countries · to 2019
- Percentage of children under 5 years experiencing positive and stimulating home learning environments, adjusted wealth parity indexUIS · parity index (1 = parity) · 76 countries · to 2019
- Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), adjusted gender parity indexUIS · parity index (1 = parity) · 85 countries · to 2024
- Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), adjusted location parity indexUIS · parity index (1 = parity) · 54 countries · to 2024
- Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), female, adjusted location parity indexUIS · parity index (1 = parity) · 50 countries · to 2024
- Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), male, adjusted location parity indexUIS · parity index (1 = parity) · 50 countries · to 2024
- Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), rural, adjusted gender parity indexUIS · parity index (1 = parity) · 50 countries · to 2024
- Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), urban, adjusted gender parity indexUIS · parity index (1 = parity) · 55 countries · to 2024
- Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), 15-24 years old, adjusted gender parity indexUIS · parity index (1 = parity) · 77 countries · to 2024
- Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), 25-74 years old, adjusted gender parity indexUIS · parity index (1 = parity) · 77 countries · to 2024
- Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), under 15 years old, adjusted gender parity indexUIS · parity index (1 = parity) · 24 countries · to 2023
- Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), 75 years old or over, adjusted gender parity indexUIS · parity index (1 = parity) · 13 countries · to 2023
- Proportion of youth and adults that used copy and paste tools to duplicate or move data, information and content in digital environments (e.g. within a document, between devices, on the cloud), adjusted gender parity indexUIS · parity index (1 = parity) · 85 countries · to 2024
- Proportion of youth and adults that used copy and paste tools to duplicate or move data, information and content in digital environments (e.g. within a document, between devices, on the cloud), adjusted location parity indexUIS · parity index (1 = parity) · 54 countries · to 2024
- Proportion of youth and adults that used copy and paste tools to duplicate or move data, information and content in digital environments (e.g. within a document, between devices, on the cloud), female, adjusted location parity indexUIS · parity index (1 = parity) · 52 countries · to 2024
- Proportion of youth and adults that used copy and paste tools to duplicate or move data, information and content in digital environments (e.g. within a document, between devices, on the cloud), male, adjusted location parity indexUIS · parity index (1 = parity) · 51 countries · to 2024
- Proportion of youth and adults that used copy and paste tools to duplicate or move data, information and content in digital environments (e.g. within a document, between devices, on the cloud), rural, adjusted gender parity indexUIS · parity index (1 = parity) · 51 countries · to 2024
- Proportion of youth and adults that used copy and paste tools to duplicate or move data, information and content in digital environments (e.g. within a document, between devices, on the cloud), urban, adjusted gender parity indexUIS · parity index (1 = parity) · 54 countries · to 2024
- Proportion of youth and adults that used copy and paste tools to duplicate or move data, information and content in digital environments (e.g. within a document, between devices, on the cloud), 15-24 years old, adjusted gender parity indexUIS · parity index (1 = parity) · 78 countries · to 2024
- Proportion of youth and adults that used copy and paste tools to duplicate or move data, information and content in digital environments (e.g. within a document, between devices, on the cloud), 25-74 years old, adjusted gender parity indexUIS · parity index (1 = parity) · 78 countries · to 2024
- Proportion of youth and adults that used copy and paste tools to duplicate or move data, information and content in digital environments (e.g. within a document, between devices, on the cloud), under 15 years old, adjusted gender parity indexUIS · parity index (1 = parity) · 29 countries · to 2023
- Proportion of youth and adults that used copy and paste tools to duplicate or move data, information and content in digital environments (e.g. within a document, between devices, on the cloud), 75 years old or over, adjusted gender parity indexUIS · parity index (1 = parity) · 29 countries · to 2023